

To the left of the Plug-in View, click "Package". In the Plug-in View at the bottom of SimPE, left click then right clickĪnd delete the existing Resource Node reference. Once the CRES and SHPE have been imported select the 3D ID Referencing File.

Select "Add" - Add the CRES and SHPE to your skin package. Now open the temporary skin you made earlier in Body Shop and find aīlank area (white) and right click, a menu will pop up and you should Once you have a mesh that needs a skin (be it hair, body, or an accessory) You have made a temporary skin clone of similar shape and design as the This tutorial assumes you have SimPE and it is working it also assumes The SHPE & CRES corresponds roughly to the CMX in the original Sims,īut the package file with the skin texture also has elements that The GMDC corresponds roughly to the XSKIN in the original Sims. Sixstringslim I am going to move your question into a new thread and move that thread to the meshing & recolouring section then answer it =) I just cant find one that tells me the information on what to do if I have a mesh with no textures, other than the warning "If you downolad a mesh with no textures, it wont show up in the game" (Duh).
#The sims 2 body shop skins how to
I have also searched for tutorials on how to do this both here and MTS2.

I have searched for some but it seems that no one has made any. I have downloaded 2 meshes with no skins to use a base for recolors, so I cant use the meshes. To wit, How do I attach a texture to a new mesh when there is no "base" textures? Personally, I feel that when a person creates a new mesh for dowload, they should add a "generic" skin with it, but sometimes there is none. I had to edit the XML to attach a BMP to a new Xskin. I was pretty profecient in S1 with sims skins, where there were 3 parts to the skinning process, Xskin, BMP, XML document. I've been skinning since S1 Living Large.
